DP Resource is a fan site/resource site for Digital Paint: Paintball 2, a digital paintball 3D first-person shooter game modeled after the real Paintball sport.

Entities Guide

We've listed a few sites here about entities, and then we've listed some of our own notes about some of the entities.

Guide Pages

Check out these guides first.

Our Notes

Our notes compliment the guides above for some of the entities that need further explanation.

func_conveyer

Don't forget to select one of the Current_### surface properties and then click Set Contents. You may also need to rotate the texture.

func_model

This lets you place actual Quake 2 models in the map, although it has no collision detection whatsoever. You likely don't have many models to work with, and Paintball doesn't come with many useful ones either. There is a plant model though. To use the plant, create a func_model and set model to models/plants/bigleaf2.md2. Models must be md2 files, and are relative from the pball folder.

func_train

If you want to use this for an elevator, it has to go slow or the player will not go up smoothly at all.

target_spawner

Set the target key to a name of a different entity, not an actual entity.