Entities Guide
We've listed a few sites here about entities, and then we've listed some of our own notes about some of the entities.
Guide Pages
Check out these guides first.
- func_ entities, guide is NOT for Paintball, but much of the information applies
- target_ entities, guide is NOT for Paintball, but much of the information applies
- trigger_ entities, guide is NOT for Paintball, but much of the information applies
- Visual effects guide, covers some of the entities regarding visual effects
Our Notes
Our notes compliment the guides above for some of the entities that need further explanation.
func_conveyer
Don't forget to select one of the Current_### surface properties and then click Set Contents. You may also need to rotate the texture.
func_model
This lets you place actual Quake 2 models in the map, although it has no
collision detection whatsoever. You likely don't have many models to work with,
and Paintball doesn't come with many useful ones either. There is a plant
model though. To use the plant, create a func_model and set
model to models/plants/bigleaf2.md2.
Models must be md2 files, and are relative from the pball folder.
func_train
If you want to use this for an elevator, it has to go slow or the player will not go up smoothly at all.
target_spawner
Set the target key to a name of a different entity,
not an actual entity.
