DP Resource is a fan site/resource site for Digital Paint: Paintball 2, a digital paintball 3D first-person shooter game modeled after the real Paintball sport.

Visual Effects Guide

You can make your map cool with some cool visual effects! As long as you do not overdo them, they can add a nice touch for your map.

NOTE: Existing experience with map editing and entities is required for you to understand this.

target_splash

The entity target_splash creates simple particle effects in different colors. To use it, set the key sounds to a number between 1 and 6. Then, target it with a func_timer or other trigger.

ID Type Preview
1 Sparks Sparks
2 "Blue" water Blue water
3 Brown water Brown water
4 Slime Slime
5 Lava Lava
6 Blood Blood

target_temp_entity

The entity target_temp_entity has cooler visual effects. To use it, set the key style to a ID number related to an effect (listed below). Then, target it with a func_timer or other trigger.

ID Type Preview
5 Yellow explosion Yellow explosion
21 Blue explosion Blue explosion
45 Smoke puff (exactly like a smoke grenade) Smoke puff (exactly like a smoke grenade)
48 Cyllindrical explosion Cyllindrical explosion
51 Large and fast spherical explosion Large and fast spherical explosion
52 Slow and smaller spherical explosion Slow and smaller spherical explosion

Shaders

Use rscripts for cool shader effects.