If your map has an open sky, sun lighting would be a great addition to your map. To use sun lighting, you must be using Arghrad for your rad tool. Sun lighting information is specified as keys in the worldspawn entity.
| Key |
Values |
Purpose |
| _sun_angle |
<int> <int> |
Two numbers define the angle from which the light shines |
| _sun_ambient |
<int> |
Light ambience; use values below 20 |
| _sun_diffuse |
<int> |
Light diffusion; use values below 20 |
| _sun_light |
<int> |
Amount of light; use 100-300 for moonlight |
Angles can be found by using the angles command in the game (build 17 and later).
Recommended Values
arctic1
| Key |
Value |
| _sun_angle |
35 -30 |
pbsky1
| Key |
Value |
| _sun_angle |
198 -65 |
pbsky2
| Key |
Value |
| _sun_angle |
150 -34 |
pbsky3
| Key |
Value |
| _sun_angle |
85 -38 |
pbsky4
| Key |
Value |
| _sun_angle |
90 -30 |
riverscape
| Key |
Value |
| _sun_angle |
200 -30 |
| _sun_ambient |
60 |
| _sun_diffuse |
30 |
| _sun_light |
250 |
unit1_
| Key |
Value |
| _sun_angle |
72 -25 |