Welcome to DP Resource's very comprehensive command variable reference. The reference can be viewed online here or downloaded as an HTML file (right click, Save Target As...).
| Item | Description |
|---|
alias [name] [commands] | Creates an alias to a command or a set of commands. |
alive | Shows the number of people alive on each team in the chat message area. |
arecord | Records a demo. The filename automatically includes the map name and time and date. |
bind [key] [cmd] | Binds a command to a key. |
bindlist | Shows a list of your binded keys. |
centerview | Centers your view. |
chasemode_next | Switches to the next person in chase mode. |
chasemode_prev | Switches to the previous person in chase mode. |
clear | Clears the console buffer. |
cmd [cmd] | Sends a command directly to the server. |
cmdhelp | Shows a list of server commands. |
cmdlist | Shows a list of client commands. |
condump [filename] | Dumps the contents of the console buffer to a file in the pball/ directory. ".txt" will be automatically appended to the filename. Since build 18, color codes and other garbage are parsed out. |
connect [host] | Connects to a server. |
cvarlist | Shows a list of cvars. |
demomap [demo] | Plays a demo file. |
disconnect | Disconnects from the current server. |
download [file] | Downloads a file from the server. |
download2 [file] | Downloads a file from the server. |
dropammo [amt] | Drops ammo in a given amount: 25, 50, 100, 150, 200, "small," "medium," or "large." |
dropbarrel | Drops the current barrel. |
dropco2 | Drops largest unused canister. |
dropflag | Drops the flag you are carrying. |
dropgren | Drops the grenade you carry. |
dropgun | Drops the current gun (unless it is the PGP). |
drophopper | Drops the current hopper. |
echo [msg] | Prints a message to the console and chat that only you can see. |
empty_co2 | Loads the largest unused canister. |
exec [config] | Executes a configuration file. |
exit | Alias of <quit>. |
flagstatus | Displays the current flag status in the chat area. |
funname [name] | Sets your fun name. |
gamemap [map] | Alias of <map>. |
gameversion | Shows game version information. Example: "DPPB2 v1.902(150)". |
help | Toggles the display of the scoreboard. |
id | Toggles displaying the name of users that you place your crosshair over. Enabled by default since build 17. |
ignore [id] | Ignores a player. [id] is an ID number that can be found from <players>. |
imagelist | Lists all the images loaded. |
info | Displays the public server information that is available when the server is queried for information. |
jail | Toggles whether you go to jail when you die. |
join [team] | Joins a team or change to observer. Colors/observer can be specified in full like "red," or "yellow," or by using the first letter like "r," and "y." |
kill | Perform suicide. The server side setting <debug3> must be true. It is not true on most servers to prevent committing suicide before a flag capture. |
loc_add [label] | Adds a loc to the map. See http://digitalpaint.therisenrealm.com/reference/loc |
loc_del | Deletes a loc. See http://digitalpaint.therisenrealm.com/reference/loc |
loc_help | Loc help. See http://digitalpaint.therisenrealm.com/reference/loc |
map [map] | Restarts the server entirely and starts a map. All players will be disconnected. If you want to just change the map, do not use this command. |
maplist | Shows the map rotation list. |
me [msg] | Says a chat message in first person, like on IRC. |
[menu] | Loads a menu file. |
messagemode | Prompts the say to everyone dialog. |
messagemode2 | Prompts a say to team dialog. |
modellist | Lists all the models loaded. |
names | Shows the list of people on the server. |
nextspawn | Tells when your next teammate spawns in the center of the screen. |
noclip | Toggle floating observer mode. |
playdemo [demo] | Alias of <demomap>. |
players | Lists the players. Operator levels are indicated. |
position | Shows your X, Y, Z coordinates. |
quit | Quits the game. |
reconnect | Reconnect to the last server server. |
record [filename] | Records a demo. [filename] is optional. |
say [msg] | Sends a message to everyone. |
say_team [msg] | Send a message to just your team. |
score | Toggles the old score display. |
score_print | Prints scores in console and chat. |
scoresoff | Turns off old score display. |
scoreson | Turns on old score display. |
screenshot [filename] | Takes a screenshot. [filename] is optional. |
serverinfo | Displays the public server information that is available when the server is queried for information. |
set [var] [value] [type] | Sets a variable. As of build 18, spaces are not allowed as part of [value] when using the command via console or RCON (quotes have no effect). [type] is optional. |
seta [var] [value] [type] | Sets a variable. As of build 18, spaces are not allowed as part of [value] when using the command via console or RCON (quotes have no effect). [type] is optional. |
sizedown | Makes the playing screen (not the HUD) smaller. Smaller sizes have a border around the playing screen. |
sizeup | Makes the playing screen (not the HUD) larger. |
skins | Display all the skins used by all the players. |
sky [skytype] | Change the map's sky type temporarily. <sv_forcesky> must be false on the server for this to work. |
snd_restart | Restarts the sound engine. |
soundlist | Lists the sounds used. |
specinvite [id] | Invites a player to spectate (only if <observerblackout> and/or <chasecamonly> is on). [id] is an ID number that can be found from <players>. |
speedometer | Hides your ammo count and instead shows your speed in the game in miles per hour. |
stats | For the current map, it shows the number of uses of each gun, the number of kills done by each gun, and your accuracy for each gun. |
sv_info | Shows server settings regarding <timelimit>, <fraglimit>, <ffire>, and <autojoin>. |
timeleft | Shows the amount of time left before the match ends. |
togglechat | Toggles the chat. |
toggleconsole | Toggles the console. |
topspeed | Shows the top speed obtained on the map and the player. |
tossgren | Throws your grenade. |
unbind [key] | Unbinds a key. |
unbindall | Unbinds all keys. |
unset [var] | Unsets a variable. |
userinfo | Shows information about your player: spectator status, build, handedness, name, skin, rate, message, field of view, gender, and set password. |
ver | Shows game version information. Example: "Paintball 2 v1.902 (build 150). / Engine: 2.00 x86 Jun 5 2007 Win32 RELEASE (19)". |
verbose | Toggles the messages about item pickups. By default, this is enabled. |
vid_restart | Restarts the video. |
viewpos | Displays your current coordinates. |
votemap [map] [mode] | Votes for a map. [mode] can be "ctf," "elim," "1flag," "siege," or "koth." |
wait | Waits. Useful for scripts. |
wave | Waves. This will impede your movement temporarily unless <wavingstops> is disabled on the server. |
webload [url] | Opens the browser to a website. |
writeconfig [filename] | Writes current configuration to file. |
z_stats | |
| Item | Description |
|---|
chasecam | Enables chasecam mode. |
cl_centerprintkills | Prints kill and death messages in the center of the screen.- Since: 16
- Value: boolean
- Default: TRUE
|
cl_cmdrate | Sets rate (in packets per second) to upload to server. Values are between 5 and 80, inclusive.- Since: 10
- Value: integer
- Default: 60
|
cl_customkeyboard | Use a custom keyboard. |
cl_drawclock | Draws a real-time click in the game.- Since: 24
- Value: boolean
- Default: FALSE
|
cl_drawfps | Displays the frame rate on the screen. 0 for off, 1 for averaged FPS, and 2 for real-time FPS (available since build 21). |
cl_drawhud | Draws the HUD.- Since: 6
- Value: boolean
- Default: TRUE
|
cl_drawlocs | Draws nearby locs in-game.- Value: boolean
- Default: FALSE
- See Variables: locs_help
|
cl_drawpps | Display PPS.- Since: 12
- Value: boolean
- Default: FALSE
|
cl_drawtexinfo | Displays the name and flags of the texture being targeted by the player.- Since: 21
- Value: boolean
- Default: FALSE
|
cl_fast_download | Toggles fast download.- Since: 20
- Value: boolean
- Default: TRUE
|
| Enable footstep sounds. This helps playing strategy.- Value: boolean
- Default: TRUE
|
cl_gun | Display the gun.- Value: boolean
- Default: TRUE
|
cl_hudscale | Adjusts the scale of the interface and text.- Since: 3
- Value: integer
- Default: 1
|
cl_hudstyle | Set it to 0 adjusts the placement of some of the HUD items. |
cl_language | Change localization settings. Only "english" is currently available.- Since: 16
- Value: string
- Default: english
|
cl_locknetfps | If enabled, locks the network code and framerate code together, making <cl_cmdrate> act like the old <cl_maxfps>.- Since: 3
- Value: boolean
- Default: TRUE
|
cl_maxfps | Limits your FPS. Set to 0 to disable. |
cl_nodelta | Disables delta data compression. This lessens bandwidth consumption. It should be false.- Value: boolean
- Default: FALSE
|
cl_sleep | CPU sleep time is defined in milliseconds. Setting the value to 1 is recommended to low CPU usage while having no effect on the game.- Since: 16
- Value: integer
- Default: 1
|
cl_timestamp | Shows timestamps on messages.- Since: 1
- Value: boolean
- Default: TRUE
|
con_notifytime | The number of seconds that messages stay on the screen. |
crosshair | Sets the image for the crosshair. |
fov | Sets the field of view in degrees. Setting it to lower values creates a "zoom" effect, while setting it to higher levels let you see more around you, albeit in a distorted fashion. In real life, humans see more than 90 degrees, but do due to the fact that monitors are flat and only take up one face of your world, 90 degrees is used in most games. Maximum possible FOV is 180 degrees.- Value: integer
- Default: 90
|
g_consolechat | If true, when you say something in the console and it is not a command or variable, it will automatically be sent as a chat message.- Since: 18
- Value: boolean
- Default: TRUE
|
gl_anisotropy | Level of anisotropic filtering.- Since: 3
- Value: integer
- Default: 8
|
gl_autobrightness | Controls what percentage of the <gl_brightness> is adjusted automatically (in real-time) according to the surrounding shadows. |
gl_brightness | Blends another layer of brightness. It's not really necessary unless the video card doesn't support the texture combining methods used with >gl_overbright>.- Value: boolean
- Default: FALSE
|
gl_debug | Displays OpenGL debugging information on video restart.- Since: 1
- Value: boolean
- Default: FALSE
- See Commands: vid_restart
|
gl_dynamic | Enable dynamic lighting. |
gl_ext_texture_compression | Textures compression; true will cause the game to look ugly.- Since: 1
- Value: boolean
- Default: FALSE
|
gl_free_unused_textures | This will free unused textures when a new map loads. If you have a lot of memory, disabling this may speed up map loading a bit.- Since: 10
- Value: boolean
- Default: TRUE
|
gl_highres_textures | True to use high-resolution textures if available (in the hr/ directories).- Since: 6
- Value: boolean
- Default: TRUE
|
gl_motionblur | Sets motion blur. Values accepted are between 0.0 and 1.0, inclusive. |
gl_nobind | Unbinds the textures. Only works offline.- Value: boolean
- Default: FALSE
|
gl_overbright | Doubles the brightness of the world (very similar to the r_overbright in Quake3, only that it takes advantage of some of the newer blending options available and looks nicer).- Value: boolean
- Default: TRUE
|
gl_picmap | |
gl_screenshot_applygamma | Applies gamma settings to screenshots. Disable this if you want to share screenshots without forcing others to use your gamma settings.- Value: boolean
- Default: TRUE
|
gl_screenshot_jpeg | If true, screenshots will be saved as JPEGs. If false, screenshots will be saved as TGAs (no quality loss). |
gl_screenshot_jpeg_quality | Quality value for JPEG screenshots. |
gl_shadows | Shadow settings. 0 for no shadows, 1 for old and ugly shadows, and 2 for stencil-buffered shadows. |
gl_showtris | Show triangles for the map. This only works when playing offline. This variable is used to debug maps.- Value: boolean
- Default: FALSE
|
gl_skyedge | Tweak for black sky edges. |
gl_stainmaps | Toggles pant stains on maps.- Since: 1
- Value: boolean
- Default: TRUE
|
gl_swapinterval | Vsync. |
gl_texture_saturation | Sets texture saturation. Value is a number between 0 (grayscale) and 1 (full color).- Since: 3
- Value: float
- Default: 1
|
gl_texturemode | Texture mode to use.- Value: string
- Default: GL_LINEAR_MIPMAP_LINEAR
|
graphheight | Height of the network traffic graph.- Value: integer
- Default: 32
- See Variables: netgraph
|
graphscale | Scale of the network traffic graph.- Value: integer
- Default: 1
- See Variables: netgraph
|
graphshift | Shift of the network traffic graph. |
hand | Sets the handedness for showing the gun. 0 for left, 1 for right, and 2 for no hand. |
host_speeds | Displays host speed information.- Value: boolean
- Default: FALSE
|
m_filter | Smooths mouse movement.- Value: boolean
- Default: FALSE
|
m_pitch | Vertical mouse sensitivity. |
m_xp | Set mouse acceleration. 0 to use Windows XP mouse acceleration (acts like Quake II), 1 to disable it, and 2 to disable it on all Windows systems. |
m_yaw | Horizontal mouse sensitivity. |
netgraph | Shows network connection graph. The higher the graph, the worse your connection. Black bars are lag spikes. |
r_caustics | Toggle caustics.- Value: boolean
- Default: TRUE
|
r_drawentities | Draw entities (ammo, guns, etc.).- Value: boolean
- Default: TRUE
|
r_oldmodels | Use old models. The old models use less polygons but they are not as good looking as the new ones.- Since: 16
- Value: boolean
- Default: FALSE
|
r_reflectivewater | Enable very nice looking reflective water. This may lag older graphics cards.- Since: 16
- Value: boolean
- Default: TRUE
|
r_reflectivewater_max | The maximum number of reflective surfaces.- Since: 16
- Value: integer
- Default: 2
|
r_speeds | Shows polygon and entity counts. This is very useful for map makers to figure out how much lag a map or area will cause.- Value: boolean
- Default: FALSE
|
scr_centertime | The length of time in seconds that a kill/death message appears in the center for.- Value: integer
- Default: 2.5
|
scr_conspeed | The speed at which the console moves down. Lower values are slower. |
scr_printspeed | |
scr_showpause | - Value: boolean
- Default: TRUE
|
scr_showturtle | - Value: boolean
- Default: FALSE
|
sensitivity | Set mouse sensitivity. |
showdrop | Show dropped packets.- Value: boolean
- Default: FALSE
|
showpackets | Show packets.- Value: boolean
- Default: FALSE
|
showtrace | Show trace.- Value: boolean
- Default: FALSE
|
splattime | The number of seconds for a paint splat to stay. |
timedemo | If true, demos will be played through as fast as possible. This is used for benchmarking. Since build 3, this works for any demo (and not just single player).- Value: boolean
- Default: FALSE
|
timestamp_console | Adds timestamps in the console. This is true by default for dedicated servers. |
vid_gamma | Gamma settings. |
vid_gamma_hw | Use hardware for gamma.- Since: 1
- Value: boolean
- Default: FALSE
|
vid_lighten | Lighten amount. |
vid_windowclassname | Sets the name of the window. This is so people can set it to "Quake 2" in order to be compatible with keygrip2. |
viewsize | Adjusts the size of the playing window. Only some values 100 and less are acceptable, and only in multiples of 10. Setting it to less than 100 creates a border around the screen.- Value: integer
- Default: 100
|
win_noaltenter | Disables ALT-Enter. ALT-Enter toggles fullscreen mode.- Value: boolean
- Default: FALSE
|
win_noalttab | Disables ALT-Tab.- Value: boolean
- Default: FALSE
|
| Item | Description |
|---|
addbot [name] | Adds a (not very intelligent) bot to the game. [name] is the name for the bot, but it is optional. Bots created without a given name will be named AceBot_n. |
addip [ip] | Adds an IP address or mask to the IP ban list. To ban a mask, use <addip 139.7> for example (that will ban 139.7.*.*). Remember to write the IP ban list to disk! |
botcmd [name] [command] | Alias of <botcommand>. |
botcommand [name] [command] | Tells a bot (or all bots if you put "all" for [name]) to perform a command such as <join> or <say>. |
cprint [msg] | Prints a message on the screens of all clients in the center. This cannot be used via RCON. |
cvar_cat [var] [string] | Concatenates a string to a variable. |
cvar_clear [var] | Clears a variable. |
cvar_get [var] | Get the contents of a variable. |
cvar_inc [cvar] [value] [min] [max] | Increments a variable; min and max are optional. |
cvar_set [var] [value] | Sets a variable on the server, value can be "unset" (no quotes) to unset a variable. |
cvar_toggle [var] | Toggles a variable off and on. |
demomap [demo] | Plays a demo file. |
deopself | De-op yourself. |
dumpuser [id] | Dumps information about a user. [id] is an ID number that can be found from <players>. |
expert [type] | Sets expert mode for the next map and the next map only. Expert mode forces everyone to use one gun of your choosing. They cannot pick up any better or worse game in the map. [type] can be 1 for the Traccer, 2 for the Stingray, 3 for the Vm-68, 4 for the Spyder SE, 5 for the Carbine, 6 for the Autococker, 7 for the Automag, and 8 for the PGP. |
forcejoin [player] [team] | Forces a player (or "all") to join a team (or "auto"). |
gamemap [map] | Alias of <map>. |
givewarning [id] | Warns a user. [id] is an ID number that can be found from <players>. |
grenades [type] [count] | Set the number of "paint" or "smoke" grenades. |
heartbeat | Send a heartbeats to put the server on the public server list. |
kck [id] | Alias of <kick>. |
kick [id] | Kicks a user. [id] is an ID number that can be found from <players>. |
killserver | Kills the server, but will not quit the application. |
listip | List the banned IP addresses. |
listuserip | List the IP addresses of players on the server. |
login [pass] | Login as an operator/administrator in order to change map, ban users, etc. etc. |
map [map] | Restarts the server entirely and starts a map. All players will be disconnected. If you want to just change the map, do not use this command. |
maplist | Shows the map list. |
match [oppass] [gamepass] | If <allow_match> is enabled, operators can switch the game to match mode. The first password parameter is the operator password. The second password parameter is the password that will be set on the server in order to join. |
matchmode | Enters match mode. Before build 17, match mode used built-in match settings. For build 17 and beyond, match mode solely executes the associated match mode configuration file. |
messagemodelogin | Displays a login prompt. |
newmap [map] [mode] | Changes the map. [mode] is optional, but it can be "ctf," "1Flag," "Elim," "DM," or "Siege." Since build 12, mode can be given as a parameter. Since build 16, this command ends the map cleanly. |
playdemo [demo] | Alias of <demomap>. |
players | Lists the players. Operator levels are indicated. The ID numbers of players displayed with this command can be used with a variety of commands. |
publicmode | Enters public mode. Before build 17, public mode used built-in settings. For build 17 and beyond, public mode solely executes the associated public mode configuration file. |
rcon [password] [cmd] | Sends a command via RCON. This can be used to change some settings or execute some commands that could not otherwise be done as an operator while connected to the server. |
removeallbots | Removes all bots. |
removebot [name] | Removes a bot by name, or all if [name] is "all." |
removeip [ip] | Removes an IP or IP mask from the banned IP addresses list. Remember to write the IP ban list to disk! |
removetbans | Removes all temporary bans. |
rotation add [map] | Adds a map to the map list. |
rotation clear | Clears the map list. |
rotation delete [map] | Deletes a map from the map list. |
rotation disable voting | Disables voting for maps. |
rotation enable voting | Enables voting for maps. |
rotation load [filename] | Loads a rotation map list file. |
rotation save [filename] | Saves the current rotation map list into a file. If no filename is specified, <rot_file> is used. |
savenodes | Saves nodes information for the current map for the bot AI. This is useless. The bots are too stupid to really make use of this. |
serverinfo | Displays the public server information that is available when the server is queried for information. |
serverrecord [demo] | Records a server demo. Server demos cannot be played by Paintball at the moment so don't record them. |
serverstop | Stops recording a server demo. |
setmaster [server] | Sets the master list server that the server will heartbeat to occasionally to keep it on the public server list. |
status | List player number, their score, their ping in ms, their name, their last message, their address, and their qport. |
sv [cmd] | Executes a command in the context of the server. |
tban [id] [min] | Creates a temporary ban. [id] is an ID number that can be found from <players>. Note that a single temporary ban can be removed; all temporary bans must be removed if you want to remove one temporary ban. Temporary bans are not saved to disk. |
viewgib | As an logged in operator, this command will kill the person that is in the crosshair. Having this binded to a key will encourage you to use it when you get angry, so don't bind this key to begin with. |
viewkick | As an logged in operator, this command will kick the person that is in the crosshair. Having this binded to a key will encourage you to use it when you get angry, so don't bind this key to begin with. |
writeip | Saves the current ban list to disk. |
| Item | Description |
|---|
allow_download | Allows player to download files from the server (i.e. maps, sounds, etc.). This should be on, unless you don' t want people who don't have the maps to play.- Value: boolean
- Default: TRUE
|
allow_download_players | Allows players to download player skins. This function is useless because there are no player skins to download.- Value: boolean
- Default: TRUE
|
allow_match | Allow the <match> command to be used to set the server into match mode. Only operators with sufficient permissions can use this feature.- Since: 16
- Value: boolean
- Default: FALSE
|
autojoin | If true, when players join the server, they will be put on a team automatically.- Value: boolean
- Default: TRUE
|
ball_addplayerspeed | If true, the paintball will be given additional speed in relation to the player's movement.- Value: boolean
- Default: TRUE
|
ball_life | Length of time for paintballs to exist. Setting it higher, especially on Internet servers, will cause severe lag. |
ball_speed | The standard ball speed. Setting it low will make the game appear to be like "Matrix" in terms of bullet speed.- Value: integer
- Default: 2790
|
bounceback | The amount of bounciness. The <bouncy> setting must be enabled for this setting to work.- Value: float
- Default: 1.5
- See Variables: bouncy
|
bouncy | If true, paintballs and grenades will bounce off of walls. The amount of bounciness is determined by the <bounceback> setting.- Value: boolean
- Default: FALSE
- See Variables: bounceback
|
chasecamonly | Forces all eliminated and spectating players to chase cam (follow behind the back of an non-eliminated player).- Value: boolean
- Default: FALSE
- See Commands: specinvite
|
cmdfloodprotect | Command (i.e. dropping items, etc.) flood protection. |
ctfmode | Game mode. -1 for elimination, 0 for deathmatch, 1 for one-flag CTF, 2 for CTF, 3 for siege, and 4 for king of the hill. |
deadtalk | Allows eliminated players to talk to live players over chat. Allowing this allows eliminated players to do reconnaissance.- Value: boolean
- Default: TRUE
|
debug1 | Number of fake pretend players per team. These fake pretend players won't exist in the game, but the number of players per team will still be affected. This is useful for debugging maps. |
debug3 | If true, players will be able to perform suicide (<kill> command) and switch teams instantly (while in play).- Value: boolean
- Default: FALSE
- See Commands: kill
|
debug4 | If true, when all the players on a team are eliminated, they will stay eliminated. This works in two-player CTF as well. If all teams are eliminated, the round will still not end. In two-player CTF, no flag can be captured because the only other team is already eliminated.- Value: boolean
- Default: FALSE
|
dedicated | Dedicated server flag. Should be true if you want a dedicated server. This flag must be set before the game is run.- Value: boolean
- Default: FALSE
|
display_commands | Streams all commands that players send to the server to you so that you can track abuse.- Value: boolean
- Default: FALSE
|
elim | Elimation time before respawn.- Value: integer
- Default: 60
|
fadetoblack | The screen of eliminated players turn black so that they can't provide reconnaissance.- Since: 12
- Value: boolean
- Default: FALSE
|
ffire | Friendly fire (teammates hurt each other).- Value: boolean
- Default: TRUE
|
flagcapendsround | A flag capture ends the round if true. This is usually false on most servers nowadays.- Since: 12
- Value: boolean
- Default: TRUE
|
flagmustbeatbase | Player's team flag must be at the player's base to capture a flag. Setting this to true gives the opportunity for one person to set the game into a deadlock. Setting it to false makes the game exceptionally fast.- Since: 12
- Value: boolean
- Default: TRUE
|
floodprotect | Chat flood protection. This also includes team changing flood protection since build 17.- Value: boolean
- Default: TRUE
|
fraglimit | Maximum number of kills per team before map ends. This is the maximum number of kills per player for free-for-all.- Value: integer
- Default: 50
|
g_autofire | Enables autofire. If it is false, holding down the fire button will only shoot one paintball.- Since: 16
- Value: boolean
- Default: TRUE
|
g_autorecord | Sets automatic client-side demo recording. 0 to disable recording, 1 to force recording on clients, and 2 to force recording only if the server is passworded. |
g_autorecord_prefix | The filename prefix for auto-recorded demos.- Since: 18
- Value: string
- Default: auto_
- See Variables: g_autorecord
|
g_commandfile | The path to the commands text file that contains the user permission levels.- Since: 18
- Value: string
- Default: commands.txt
|
g_forcedgamemode | Forces all maps in rotation to play a certain game mode. |
g_writestats | Dumps statistics of player information such as shots fired, hits, time alive, etc. to the console. This is useful for writing a server log parser to display statistics.- Since: 12
- Value: boolean
- Default: FALSE
|
gren_addplayerspeed | If true, the grenade will be given additional speed in relation to the player's movement.- Value: boolean
- Default: TRUE
|
gren_explodeonimpact | Enables impact grenades that impact upon contact with any surface. Many players consider these cheap.- Value: boolean
- Default: TRUE
|
grenadeffire | Grenade friendly-fire for teammates.- Value: boolean
- Default: TRUE
|
grensounds | One sound for a splat. Enabling this reduces lag.- Value: boolean
- Default: TRUE
|
guntemp_dec | Gun temperature bar decreased amount per frame (1/10 sec).- Since: 12
- Value: integer
- Default: 4
- See Variables: guntemp_dec
|
guntemp_inc | Gun temperature bar increased amount per shot.- Since: 12
- Value: integer
- Default: 11
- See Variables: guntemp_inc
|
hostname | This is the name of the server. |
idle | Idle time in seconds before a player is kicked off a team and changed to an observer.- Value: integer
- Default: 60
|
instant_item_spawn | Items are spawned immediately. Enabling may cause overflows.- Value: boolean
- Default: FALSE
|
instant_spawn | Players spawn immediately.- Value: boolean
- Default: TRUE
|
intermissiontime | The waiting time in seconds between between map changes (and while you're looking at the scoreboard).- Since: 12
- Value: integer
- Default: 8
|
item_addplayerspeed | When an item is thrown, it will be given additional speed in relation to the player's movement.- Value: boolean
- Default: FALSE
|
koth_elim | Elimination time for only king of the hill maps.- Since: 12
- Value: integer
- Default: 5
|
koth_hilltime | For king of the hill maps, it is the interval in which a player's team gets awarded one point; defined in seconds.- Since: 12
- Value: integer
- Default: 5
|
log_stats | Logs additional player statistics. This is useful for log parsing for statistics.- Value: boolean
- Default: FALSE
|
logfile | Logging of the game events to a qconsole#.log file in the pball/ directory, where # is the server's port. 0 to disable console logging, 1 for buffered logging, 2 to clear the log file before each run, a and 3 to append the log file. |
match_timeout | Timeout for matches in minutes. |
maxclients | Maximum number of players. Changes to this variable will have no effect until the map changes. |
maxrate | - Value: integer
- Default: 5000
|
model | Model file for pong ball. |
motdfile | Path to message of the day file. |
nohud | Disables the HUD of all players.- Value: boolean
- Default: FALSE
|
nokill | If true, players cannot be killed.- Value: boolean
- Default: FALSE
|
numpasses | Number of operator passwords. These allow you to have multiple user levels. |
observerblackout | The screen of observers turn black during the round so that they can't provide reconnaissance.- Since: 12
- Value: boolean
- Default: FALSE
- See Commands: specinvite
|
obsidlekick | If true, players will be kicked from the server for observing for too long.- Value: boolean
- Default: FALSE
|
oppass# | Set the operator password for a certain level. # is the level number. For example, you would have oppass1, oppass2, oppass3, etc. |
oppass#level | Set the operator level number for a certain level. # is the level number. |
PaintGrens | Set the number of paint grenades that are created per spawn point. |
password | Set a password clients have to send to join the server. |
passwordtimeout | Where there are less than two people on, the server password will automatically expire after this timeout. It is defined in minutes. |
pbgen_smoketrail | Set a smoke trail on smoke grenades.- Value: boolean
- Default: FALSE
|
pbgren_ballsperburst | The number of balls per paint grenade burst. |
pbgren_bursts | The number of burts per paint grenade. |
pong_nokill | Disable killing for pong mode. |
port | Port for server to run on.- Value: integer
- Default: 27910
|
public | If true, the server will be placed on the public server lists.- Value: boolean
- Default: FALSE
|
rot_file | Path to the server map rotation file.- Value: string
- Default: rotation.txt
|
skill | Positive numbers and 0 will enable bots to shoot. Negative numbers will prevent bots from shooting (they will just jump towards players and surround them). |
sl_logfile | Standard logging filename. |
sl_logging | Standard logging. 0 to disable, 1 to send it to console and 2 to send it to a file. 3 is no longer functional. |
slowballsbounce | Slow moving balls will bounce, regardless of the <bouncy> setting.- Value: boolean
- Default: TRUE
|
SmokeGrens | Set the number of smoke grenades that are created per spawn point. |
sv_airaccelerate | Setting this to true will disable acceleration while in air, preventing a number of tricks, such as strafe jumping, from functioning.- Value: boolean
- Default: FALSE
|
sv_allowednamechanges | Restricts the number of player name changes. |
sv_enforcetime | Enables the time discrepancy check that used to stop speed hacks.- Value: integer
- Default: 240
|
sv_fast_download | Toggles fast downloads.- Since: 20
- Value: boolean
- Default: TRUE
|
sv_fast_download_max_rate | Max download rate (in KB/sec). 0 for no limit. |
sv_forcesky | Prevents players from changing the sky on the map. Setting this to false prevents users that are more savvy with commands to have an advantage over other players.- Since: 18
- Value: boolean
- Default: FALSE
|
sv_gravity | Amount of gravity. This will reset when the map changes.- Value: integer
- Default: 800
|
sv_login | Enables the global login system. 0 to disable it, 1 to require login for registered names, and 2 to require login for all names. |
sv_maxfps | - Value: integer
- Default: 80
|
sv_maxvelocity | Max velocity, 4096 highly recommended- Value: integer
- Default: 4096
|
sv_minclientbuild | Minimum client build number allowed to connect. |
sv_noextascii | Strips extended ASCII characters from the console output.- Value: boolean
- Default: TRUE
|
sv_votemapenabled | Allow players to vote for the next map to play after a map changes. |
sv_votemaptime | The time alloted to vote for a map. |
swear_filter | Swearing filter.- Value: boolean
- Default: FALSE
|
timelimit | Time limit for games.- Value: integer
- Default: 20
|
tripping | If true, when a player hits the ground running at a speed 1.5 times faster than the maximum running speed, the player will "trip." It is very highly recommended that this setting be off.- Value: boolean
- Default: FALSE
|
waterfriction | Water will create friction on objects.- Value: boolean
- Default: TRUE
|
wavingstops | When a player is waving, movement will become slower and harder.- Value: boolean
- Default: TRUE
- See Commands: wave
|
zombietime | The amount of time in minutes before a frozen player is removed from the game. |